Stan,
I am experimenting with History differences filter. It is a new and very good filter, and I feel that its full potential for filtering out unwanted tickets and saving the jackpot ticket has not been developed yet.
In my experiments I use the values for default segments. I imported the segments history to Excel and obtained the statistical values, including median value, for the 1st parameter (Number count) of this filter. I am looking for possible correlations between various parts of data.
For example: There are the following segments for 14/07/07 (Australian Saturday Lotto - 6/45):
2-1-3, 3-1-2, 2-4-0, 4-1-1, 4-1-1, 4-0-2, 3-3-0, 3-1-2, 5-0-1, 4-1-1, 1-3-2
When I count the numbers in the first segment in all columns, in the 2nd segment in all columns, and finally in the 3rd segment in all columns I get:
Number count 1st segment all columns = 35
Number count 2nd segment all columns = 16
Number count 3rd segment all columns = 15
Next I connect those values to get Distribution of Count of Numbers in the segments: 35-16-15. That's what I am interested in.
It happens that 1 of 3 components of Distribution of Count of Numbers is repeated from the previous draw, but I have not noticed a drawing with all 3 components repeated at the same time.
I would like to filter out the tickets which result from the Distribution of number count 35-16-15 but it is impossible. Currently, we can filter out only one Distribution component separately, without linking it to other components.
We need triple (having three parts) History differences filter, with each part linked to other parts and working interdependently.
There are even more interesting findings when we examine Odd/Even Pattern of Distribution of Number Count. 35-16-15 becomes O-E-O pattern.
In the history of my game the following O/E Patterns of Distribution have the following occurrences:
E-E-E approximately 25%
E-O-O approximately 25%
O-E-O approximately 25%
O-O-E approximately 25%
It means that approximately 75% of Distribution of Number Count have one even and two odd components, although at different positions.
But if I want to filter out uncommon E-E-E patterns, I can't do it.
In the game where 6 numbers are drawn there are no patterns: O-O-O, O-E-E, E-O-E, and E-E-O. Creating such patterns is impossible. The maximal possible count of numbers for all columns is 66, which is an even number, and you can't get the even number by adding 3 odd numbers or adding 2 even and 1 odd number.
In the game where 5 numbers are drawn the maximal possible count of numbers is 55 and the situation with O/E patterns is reversed.
I feel that O/E Pattern of Distribution of Number Count filter looks attractive. The name of the filter can be shortened or changed.
What do you think, Stan, of the filters that I described, and about their implementation?
My best regards.
Jerzy